Instructions for
Knight Lore
Ultimate, 1984
Written by Chris Owen, HTML'd by Arnt Gulbrandsen.
Controls
Keyboard, Kempston, Cursor
Aim of the game
Sabreman, star of Sabre Wulf and
Underwurlde, has been cursed by a wizard and now undergoes a
distressing transformation into a werewolf every night. Now he must
find the ingredients for a magic potion that will cure him before
it's too late...
Game play
Sabreman's task of creating the potion is not easy (to
say the least); he is trapped within the castle of the mad wizard
Melkhior, who has set numerous traps to make life difficult for
visitors. Around the castle are scattered several charms which
Sabreman must collect and deposit in the cauldron at the heart
of the labyrinth. The type of charm needed is shown appearing and
disappearing above the cauldron.
In many of the rooms are hostile guards and magical creatures which
will kill Sabreman if they touch him. There are also many unpleasant
traps, such as disappearing stone blocks, mines, poisoned spikes and
so on. Some of the blocks move around by magical means and can be
used by Sabreman to transport himself around certain rooms. There
are bonuses lying around, such as extra lives, which will make your
task a little easier if you collect them. However, all this will be
for nothing if you do not create the potion within the time limit -
Sabreman has forty days and forty nights in which to succeed,
otherwise he will remain a werewolf forever.
Comments
"An outstanding game."
Rating
94% (CRASH #12, January 1985)
Now
One of the most influential games to appear on any computer,
this was the first true isometric 3D game; it has established a genre
which is as strong as ever - for example, Origin's latest game,
ULTIMA VIII, looks remarkably like a 1990s version of KNIGHT LORE.
It's still a fun (although difficult) game to play.
Keys
Left } Alternate bottom
Right } row keys
Forward - A to L
Jump - Q to P
Pick up/drop - 1 to 0
Nettverksgruppa, 5/10-94, sinclair@nvg.ntnu.no